AI Insights · Timothy · January 2022
Top 5 Drama Games in Spain Q4 2021: Unified Platform Performance
Discover the performance of the top 5 drama games in Spain for Q4 2021, including weekly downloads, revenue, and active user trends.
In Q4 2021, the top 5 drama games in Spain showcased varied performance metrics across the unified platform. Here’s a detailed look at the weekly downloads, revenue, and active user trends for each game.
Truth Runner by TapTek saw a fluctuating trend in weekly downloads, starting at around 19K and dropping to 6.6K before surging to 22.2K by the end of December. The weekly active users followed a similar pattern, peaking at approximately 50.9K in the last week of the year. Revenue, although minimal, hit a small peak of $4 in the week of November 22.
Lion Studios's Bestie Breakup - Run for Love experienced a significant rise in weekly downloads from just a few hundred to 37.5K in early November, stabilizing around 13.9K by the end of December. Active users mirrored this trend, starting at under 1K and reaching a high of 52.9K mid-November. Revenue also saw a modest increase, peaking at $9 in the week of November 22.
Chat Master! by Supersonic Studios LTD maintained a steady download rate, with numbers ranging from 4.3K to 14.1K. The active user base grew from 23.1K to a peak of 31.7K at the end of November, maintaining around 27.7K by the end of December. Revenue saw small peaks, reaching up to $9 in the week of October 25 and $8 in early December.
Love Choice from MY.GAMES B.V. had a varied performance with downloads initially increasing to 12.2K in early November, then declining to 3.8K by the end of December. Active users peaked at 40.4K at the start of November, decreasing steadily to around 18.8K by year-end. Revenue peaked at $1.9K in late November before dropping to $512 in the final week.
Lastly, Brain Puzzle - Tricky Test by MetaMars saw its weekly downloads decrease from an initial 23.7K to 4.1K, then rise again to 8.1K by the end of December. Active users followed a similar trend, starting at 21K, dropping to 6.3K, and then increasing to 13K. This game did not generate revenue during the quarter.
These insights are derived from Sensor Tower data. For more in-depth analysis, visit Sensor Tower.